Personally, I picked Mysterious Tome as my first Passive treasures and Double Time as my second. As control is the most common game plan for Elise decks, Addarah is naturally the most picked starting Treasure since it comes with one of the strongest types of removal in the game. Pure Neutral - With Battle Tactics being such a good Hero Power, its pretty easy to just build a deck that only wants to use large neutral minions while For the Alliance! Pirates currently dont have any secondary passives they can consistently abuse. *Bitter Cold was too strong at +2 Spell Damage. Evolve can be an instant knockout punch on a wide board, while Flamewreath Faceless coupled with Lightning Bloom is a nightmarish early play. Deck sourced by: Copy Deck Code. Crusty the Crustacean is both a single target kill AND a big beatstick afterwards. What this deck lacks in viability it makes up for in absolute chaotic fun after getting the Treasure finding Hero Power! Follow this with Battle Totem in pool two, which can be incredible in the right Priest build, offering near-endless card-generation guaranteeing wins so long as you can keep yourself alive. Signature Treasure: Killmox, the Banished. There is so much spell support you can draft that a healthy mix of card generation and damage can make a lot of things work. Hyper Light Breaker creator on reimagining the series as a 3D roguelike: 'I don't think that you could really release Drifter today and get the same sort of success', Ubisoft's next multiplayer FPS wants to be the free-to-play Call of Duty clone of your dreams, Diablo 4's respec cost isn't changing before launch. Warlocks Discard synergies received a bunch of serious buffs, but its the cheap Demon package from Madness at the Darkmoon Faire that made them so competitive. The most in depth and extensive Duels guide ever, with practical tips, guidelines, example decklists and jokes. New "Recruits" is a great tool in general that functions really well in any tribe-centric strategy such as Murlocs or Mechs. Some people opt for Savage Secrets to gain the card advantage Hunters generally lack, only there arent really any treasures that can abuse Secrets as well as Deathrattles. Relating to the loot buckets I moved towards early game survival and high-cost-high-impact cards likeYogg-Saron, Hope's End. Created: 1/24/2021 (Darkmoon Races) View in Deck Builder Copy Deck For dezalian Registered User 8 However, this can muddy up your hand with mediocre to useless minions that you have to spend mana on to get out. Worshipper is another great staple. Signature Treasure: Droplet of Insanity. Check out our Friends & Partner Page (link) or use the links below: We always look to work with new companies, whatever you like, such as: Sponsored Articles | Direct Ads / Ad Placements | Affiliate | Giveaways | etc. You need specifically neutral minions, have them survive until your next turn, AND kill them off to get just one temporary mana crystal. They run as many as possible to maximize the effect and draft every Soulciologist Malicia as possible. Ancient Reflections actually has quite a few amazing targets that can win you the game. The first reward from Raid the Docks pulls a weapon out of your deck, which can give you guaranteed access to Ol' Faithful if you have no other weapons! They arent flashy, but mana discounting is everything in Hearthstone. The only separate topics between the two will be the Hero Powers and starting Treasures, but everything else will mostly apply to both. With Rogues becoming so effective at mowing you down in a few turns, they rendered aggressive Demon Hunter strategies redundant (at least until the launch of Madness at the Darkmoon Faire). Creator Notes: This is a Rush Warrior deck. Karl the Lost and Sr. Death Games is the ultimate Deathrattle Hero Power and can capitalize on quite a few minions. Gaining cheap copies of your minions with Shadowcasting 101 is definitely useful. With how common removal is in Duels, theyll oftentimes have an efficient way to deal with your 10/10 and just recover from the one minion they lost. Mummy Magic and Special Delivery also function similarly as a doubling effect, except by generating a 1-Health version of the minion instead of duplicating its effect. Since Volatile Skeletons are technically neutral, your Skeletons get the buffs even when theyre summoned by Mage cards. Both Mending pools and Spreading Saplings in t4? Take a second to tell us how you feel! Theyre just generically useful, which is not a bad thing as it doesnt require you to build your deck around it while still being extremely strong. Its stats are enormous for sure, but its very vulnerable to removal. The Health gained from Invigorating Light is too minor. Not sure why they banned that card. Humble Blessings can use Bring on Recruits or Modest Aspirations. But this opens up unique interactions with rare Rush synergies, most notably Potion of Sparking. Its fairly good letting you distribute damage multiple times in a controlled way, and leaves you with 1/1s with reborn for board presence and extra corpses. Best passive treasure: Cheaper spells with Rhonins Scrying Orb should be your main priority from pool one. One of the best ways to use this is alongside minions whose Deathrattles summon bigger things. 2023 Magic Find, Inc. All rights reserved. No Comments Yet. Marvelous Mycelium is good at generating some high quality good cards. There's enough Big Demon support to allow this archetype to hold its own in Duels. They dont always appear at the same time, either. While this passive doesn't block and damage dealt to armor, since Vampiric Blood adds protected Health instead of healing up to a maximum, it makes taking down a Blood Death Knight with this combo extremely tedious and sometimes Unachievable with all the other threats those decks have. Any major changes to the previous version of this guide will have a * in front of it. Weapon Synergy should only be in decks with, Most Overload cards are worth taking alongside. Its not overly useful, but thankfully its GAINING Health so you dont have to be damaged to receive the benefits. While Idols of Elune is just a weaker version of Double Time, getting twice the value out of a spell is extremely good. supplements the lack of most other tools sacrificed to build such a deck. Be explosive with your start, get ahead on board, and take advantage of your lead with board buffs and value trades for your hero power. Enjoy this deck guide? Edit in Deck Builder. Starting Treasure: Killmox, the Banished One. Even then, it loses you a ton of tempo thats hard to recover from in Duels. Surly Mob, Wand of Disintegration and Staff of Scales fulfill a similar role. Advanced Duels Guide - With Example Decks And Treasure Tier Lists! Focus on weapons and synergistic cards in your future bucket picks. I already tested several decks for 17 heroes multiple times, so please forgive me if I dont replace these deck lists with better ones. Its just that they arent necessarily top tier in duels. Fire Away! Theres just a lot of Treasures that may not do as much, but can be played a lot earlier and can keep you from falling behind in the first place. Royal Gift is an excellent finisher. Contact us for detailed insights, Hearthstone Duels 12 Wins Druid larry3141, Hearthstone Duels 12 Win Druid Not Rain, Hearthstone Duels 12-2 Scarlet Leafdancer (6040 MMR), Hearthstone Duels 12-2 Sai Shadestorm (4517 MMR), Hearthstone Duels 12-1 Sir Finley (5035 MMR), Hearthstone Duels 12-0 Vanndar Stormpike (7086 MMR), Hearthstone Duels 12-2 DrekThar (8447 MMR). Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. Currently, the top Paladin Duels decks revolve around Humble Blessings. Its main limitation is in its Mana cost that prevents you from abusing it too much. Tier 1: Effects the passively double the value of some of your cards are definitely some of the most powerful treasures. Miracle Rogue - #11 Legend (Treasure) - Wild S109. Concoction Miracle Rogue - #16 Legend (ViperMateo) - Return to Naxxramas. Most legendary minions only work within a certain kind of deck, especially class ones. Staff of Pain was okay on its own and is prone to backfiring. Mending Pools and its ability to heal your minions as well as your hero is great, but it suffers a major issue. | Karl the Lost) March 11, 2023 Hearthstone Duels 12-2 Demon Hunter (7494 MMR) (Illidari Strike | Gift of the Legion . Flame Waves gives all of your Fire spells the added value of two free Arcane Explosion, which is an amazing passive board clear. Even if you dont get a giant minion, youll almost certainly get more than your mana's worth of value. All of the Warrior Hero Powers are offensive and defensive capabilities in their own right. Passively obtaining discounted copies of enemy minions sounds amazing, but Eerie Stone isn't perfect. PeepoLeaveBoth are really good in Miracle druid, which is best deck. Coil Casting is intended to give you more triggers for the shared effects of Nagas that want you to play spells while holding them. 4 Spread the Word 2. At (3) mana, its pretty difficult to make impactful combos. Guardian Light definitely has potential, giving you minions for using spell school that doesnt usually provide much tempo if any. Vanndar especially abuses this with Battle Tactics. UPDATE: Cut runic egg for guess the weight since I need more reliable draw for later instead of earlier in the game (testing so I may swap back later). If you feel that you dont need the removal, Sr. Excavator can be an amazing draw option for minion heavy decks or Brann's Saddle if many of them are Beasts. And there arent a lot of minions where having a giant copy of it is super good either. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. Budget Hearthstone Decks. Like or Dislike? Those that can do much better with this snowballing weapon. Some of the links and other products that appear on this website are from companies Hearthstone-Decks.net will earn an affiliate commission, compensation (Guest post or ads), or referral bonus. While you can do that, its more often used right before a chain of smaller spells to build up a board without needing to play any minions. Hunters Insight and Bag of Coins are fantastic staples amongst the normal treasures. Fire! Ironweave Bloodletter is just healing, which is underwhelming in most scenarios but can keep you alive long enough against aggro to get your combos if youre spending a ton of corpses. Hyperblaster is a brutally effective removal tool for every class that doesnt rely on weapons to deal face damage. Want a Factsheet about our website & other channels? Its almost always used alongside Gift of the Legion as a repeatable way to gain Attack; usually working as a substitute for the other 2 Hero Powers. I think it's only worked a few times I use it and probably isn't for everyone. AAEBAQcPHEvSAtQEjgWRBv8H1AiNDuLMA+PMA6fOA4rQA5PQA6vUAwAA, Hero Power: No Guts, No Glory Its relatively better than a normal card, but lackluster compared to treasures. Safe Harbor is definitely the top pick. Both classes even have Secrets that work towards Sr. Tomb Divers Battlecry. Theyre fine and everything, but they lack anything special that lets them be more than just a little better than the average card. Ring of Refreshment is a generally weaker version of Stargazing, but is still useful in the same ways. Gone Fishin',Secret Passage,Wand Thief,Ancient Mysteries,Anonymous Informant,Arcanologist,Double Cross,Kidnap,Sticky Situation,Counterspell,Explosive Runes,Ghastly Gravedigger,Spellbender,Commander Sivara,Jandice Barov. Are you wanting to play Duels but having trouble getting started? It just takes some work to get the cards where you want in your hand. The potential for getting TRIPLE value out of a spell is just too good to pass up. Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. The most this passive can do is make specifically your minions less convenient to trade into. Your first treasure offerings are from 'pool one' which are considerably weaker than the showstoppers from pool two. There is a fun little Scales of Onyxia gimmick, but right now there aren't a lot of Dragon decks out there making it into the late runs. Its the option to discover your topdeck that is huge. But in Duels, if all youre doing is summoning really big stuff, youre gonna wanna do it much earlier than turn 9. Tier 2 - Extremely useful treasures that can turn the game around when used at the right time. Not every Buddy should be in first position, therefore Leeman and Bene needs to act clever. Rocket Backpacks giving any of your minions Rush once per turn can make even the slowest of minions into a reactive play. Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. Cards that give all of your minions a buff encourages token strategies. The trick here is to avoid cutesy plays. However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. Crimson and Contagion Concoction are fairly situational. Its much easier for your minions to die than to run enough Freeze spells to gain a worthwhile amount of Armor. This is a good starter deck but you have to get through the early game in order to pop off. For the same reason, Sticky Fingers is also a great pick if youre regularly generating cards. Now the class always has access to a dagger with minimal mana investment, allowing for more consistent strategies revolving around weapon buffs. Shadow Visions loves abusing Treasures, whether its Discovering a Treasure in your deck, or combining with the many Treasures that has to do with Discover, Shadow, and spells in general. The 12 Win Shaman one is thankfully unaffected. Creator Notes:This is just purely Token Druid taking advantage of the free tempo made by Nature Treasures. How long does it take to reach Legend in Hearthstone? This can make Multicasters Battlecry ridiculously powerful! The first one carried me through the early game that we talked about and the second one carried me through the whole run. A lot of Duels decks are capable of securing the win before you get to turn 10. 12 Win Druid Duels Decks we had on stream during the first day of Darkmoon Faire pic.twitter.com/yIr2OulJk9, The author didnt add any Information to his profile yet. Best passive treasure: Pillage the Fallen offers free weapons to fragment enemy faces with and is therefore the best of the bunch. But Survival of the Fittest combined with your other minions can win you the game. [Opinion] Why RNG is the Best Part of Hearthstone, Hearthstone Runestones: What are they, how to get them & more. Best passive treasure: Robe of the Apprentice and Rhonins Scrying Orb are the best ones to start with, and with some luck, you can find Double Time from pool 2 to get the strongest possible Druid run. The Nature Treasures probably should be higher and I'll likely move them when I need to tweak this guide after the mini set. The Practical Duels Guide - How To Go Infinite In Heroic Duels! Its still very hard to gauge your options the turn you plan to play it since the possible stats range from Chameleos to Deathwing. Just like before, the unmentioned Treasures have simple effects whose impact is barely any better than an ordinary Hearthstone card. A deck centered around Deathrattles that summon a lot of extra minions is both accessible and supported with buckets. [Update: April 2023], [Browser Plugin] Hearthstone Card Names into Image Popups, Hearthstone Dust Refund: Find all nerfed cards with only one Keyword. Greedy Pickaxe ramps up mana only if you draw it early game. Tier 2: Among the 1st Passives that provide discounts, the ones that effortlessly generate damage or stats are excellent picks. The class and playstyle is quite simple. Endurance Training is good at cheating in Taunt heavy decks, but having the cost minimum makes it relatively debatable on whether or not it's worth taking over other passives. If you manage to get their corresponding Secondary Passive, then you actually have a solid strategy. Realistically, Mages are the only ones who can pull this off. The massive cost of Black Soulstone offsets the efficiency that makes treasures good in the first place. Bath Your hero power makes the deck gain unimaginable value. Double Time is the no-brainer pick from pool two. But if that's the case you're already in a pretty good spot and don't really need it. One more thing. Tony Druid - CONCERNEDMOM - Wild S109. Topior the Shrubbagazzor makes already good Nature Treasures drastically more potent. Pillage the Fallen has nearly the same amount of value, with only a minor change that gives it a slight Attack buff. Looking for the best Hearthstone Duels decks for each class? Priests already had good ways to play with Deathrattles, and Castle Nathria gave Druids ways to push that strategy even further! AAEBAZ8FD57NA4wOjAHUrgL1DbEIitQDp8sDytEDrwfcA8PRA88Gv9EDlgkAAA==, Hero Power: From Golden Light Nature's Gifts is a good generic choice that can also give certain spells like Swipe massive value. Magnetic Mines is the most used and serves as its decks win condition given that they maintain Armor long enough; all of which take Scrapmetal Demolitionist to further this strategy. Compare Miracle Rogue Variants. Pure Cold is a usable finisher that can also spare you a turn of damage from weapon heavy decks like those with Pillage the Fallen. Shamans have so many AOE Spells to take advantage of, so those combined with good Spell Damage minions can keep the opponents board under control while you set up yours. However, you need to have both the two cheap cards in your hand as well something big and worth the effort to turbo out. Most generic Secondary Passive are better at this point. Out of all the Starting Treasures that scale throughout the run. It has great synergy with Thief Rogue, but can also function in a couple types of Deathrattle decks. Use the checkboxes to compare up to eight decks! While Starving isnt as bad as All Shall Serve since Hunters have fewer draw options, relying on Beasts dying to get it is not the best plan. Tier 1 - God Tier Passives that are valuable in any deck that support it. Killmox is technically a Legendary minion, so you can get an extra copy from. Beckoning Bicorn is the perfect Treasure to make Pirate Rogues work at any stage of a Duels Run. Hero Power Ramp Druid - Feno - Festival of Legends. Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. Send in the Scout is also a possible option. Visit our corporate site (opens in new tab). The trick is to sacrifice late-game bombs in your starter deck and pick them up later on if the correct treasures present themselves, leaving you with something like this: Deck code: Tier 4: Mask of Mimicry and Golden Kobold replace most or all of the cards in your hand, which you dont always want since youll typically be holding onto other Treasures for later. Warrior - As mentioned before, Warmasters Frenzy is very well-suited for Warriors. Sign in here. Unstable Magic can totally shut down some decks, like ones centered around Deathrattles. There are many like it, but this one is mine. However, they share a couple problems in common that may make them hard to use. Beastly Beauty is a decent treasure in its own right, but at best its a (5) 8/8 that deals 2 damage to a minion. Tier 2: Avenging Armaments is good for the same reason only Paladin specific. Hyperblaster can kill anything across multiple turns, which will make your opponent hesitate when they would otherwise play a highly statted minion. The Treasure used to be just Murloc Holmes. Sure its good at giving you spells from a school that typically doesnt generate more stuff, but there isnt enough Fire support to make this a sustainable strategy without something crazy like drafting 5 extra copies of Grand Magus Antonidas. Deck code: AAEBAaoID/DUA+DMA/qqAvaqAuHMA+4B3+EDnM4D9c4Dp94D96oC/gWTCabRA/uqAgAA Tier 3: Crystal Gem may provide a meaningful bonus, but if it whiffs because of a bad opening hand you end up with one less passive than your opponent the rest of the game. Its hard to test this to find a pattern when the Warrior Location is hard to run itself to place on the right and the opponent doesnt always play one themselves. Hematology has potential, but it spends corpses like crazy. It's especially abusable with Deathrattle triggering effects. This is aiming to heavily capitalize on Avenging Armaments. Out of all the school specific Spell Damage, Kindling Flame benefits its particular school the most. Cheat free minions onto the board with your Discard synergies and use the signature treasure as the coup de grace instead of your only big threat, as it will inevitably get removed after it rushes onto the board. Runed Soulblade is a good weapon in its own right, but your opponent can play around it and waste its durability and potential. Overpowered is a rather misleading name for this treasure. Plus many of Hunters better minions are Beasts, summon Beasts, or both. All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. The class other options dont hold a candle to Death Games: you can pump out over-statted minions as early as turn two, while many decks dont even get the chance to execute their strategy before you destroy them. If you can keep at least a few minions board, you can multiple the value of Gentleman's Top Hat by trading up and juggling the +2/+2 buff between your minions. Unlocked Potential is a sleeper thanks to its synergies with cards as varied as Armorsmith and Grommash Hellscream, but Warrior can utilise most of the common treasures with the right build. Way too many people forget and waste minions to trade. No Guts, No Glory is simply flexible between damage and defense that can trigger on-damage effects like Auto-Armaments or Frenzy minions. Since Embers of Ragnaros is gonna be all youre able to play most of the time, its really hard to make it work the way you want it to. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, Scarlet - Blood Death Knight Duels Example (Lich King), Sai Frost Death Knight Duels Example (Lich King), 12 Wins Sai Unholy Death Knight Duels Example (Lich King), https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC, Rush decks are fairly viable in Duels thanks to, If you arent using your cannon very often, then, Spells the play tons of spells to trigger, Druids ability to draw and generate cards and. Most decks have at least a couple Deathrattle minions, so you can reasonably expect this to become a 3/5. 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